The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
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AuthorGonzález Peñalver, Jesús; Pomares Cintas, Héctor Emilio; Damas Hermoso, Miguel; García-Sánchez, Pablo; Rodríguez Álvarez, Manuel; Palomares, José M.
Embedded systems teachingFirmware developmentMobile and personal devicesOpen-source development toolsStudent motivation
J. González, H. Pomares, M. Damas, P. García-Sánchez, M. Rodríguez-Álvarez y J. M. Palomares, The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming, IEEE Transactions on Education, 56(2):199-207, 2013.
SponsorshipSpanish CICYT Project SAF2010-20558; University of Granada Innovative Teaching Project 04-03-08
As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses, since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.