The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
Metadatos
Afficher la notice complèteAuteur
González Peñalver, Jesús; Pomares Cintas, Héctor Emilio; Damas Hermoso, Miguel; García Sánchez, Pablo; Rodríguez Álvarez, Manuel; Palomares, José M.Editorial
IEEE
Materia
Embedded systems teaching Firmware development Mobile and personal devices Open-source development tools Student motivation
Date
2012-07-24Referencia bibliográfica
J. González, H. Pomares, M. Damas, P. García-Sánchez, M. Rodríguez-Álvarez y J. M. Palomares, The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming, IEEE Transactions on Education, 56(2):199-207, 2013.
Patrocinador
Spanish CICYT Project SAF2010-20558; University of Granada Innovative Teaching Project 04-03-08Résumé
As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses, since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar.
This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.