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The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
dc.contributor.author | González Peñalver, Jesús | |
dc.contributor.author | Pomares Cintas, Héctor Emilio | |
dc.contributor.author | Damas Hermoso, Miguel | |
dc.contributor.author | García Sánchez, Pablo | |
dc.contributor.author | Rodríguez Álvarez, Manuel | |
dc.contributor.author | Palomares, José M. | |
dc.date.accessioned | 2019-11-21T12:52:58Z | |
dc.date.available | 2019-11-21T12:52:58Z | |
dc.date.issued | 2012-07-24 | |
dc.identifier.citation | J. González, H. Pomares, M. Damas, P. García-Sánchez, M. Rodríguez-Álvarez y J. M. Palomares, The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming, IEEE Transactions on Education, 56(2):199-207, 2013. | es_ES |
dc.identifier.uri | http://hdl.handle.net/10481/58014 | |
dc.description.abstract | As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses, since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games. | es_ES |
dc.description.sponsorship | Spanish CICYT Project SAF2010-20558 | es_ES |
dc.description.sponsorship | University of Granada Innovative Teaching Project 04-03-08 | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | IEEE | es_ES |
dc.relation.ispartofseries | IEEE Transactions on Education;56 | |
dc.rights | Atribución 3.0 España | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/es/ | * |
dc.subject | Embedded systems teaching | es_ES |
dc.subject | Firmware development | es_ES |
dc.subject | Mobile and personal devices | es_ES |
dc.subject | Open-source development tools | es_ES |
dc.subject | Student motivation | es_ES |
dc.title | The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
dc.identifier.doi | 10.1109/TE.2012.2208194 |