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dc.contributor.authorRamírez Granizo, Irwin Andrés 
dc.contributor.authorUbago Jiménez, José Luis 
dc.contributor.authorGonzález Valero, Gabriel 
dc.contributor.authorPuertas Molero, Pilar
dc.contributor.authorSan Román Mata, Silvia 
dc.date.accessioned2020-09-02T10:02:40Z
dc.date.available2020-09-02T10:02:40Z
dc.date.issued2020-06-14
dc.identifier.citationRamírez-Granizo, I. A., Ubago-Jiménez, J. L., González-Valero, G., Puertas-Molero, P., & Román-Mata, S. (2020). The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review. International journal of environmental research and public health, 17(12), 4243. [doi: 10.3390/ijerph17124243]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/63266
dc.description.abstractThe aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.es_ES
dc.description.sponsorshipSpanish Government FPU16/03114 FPU17/00804 FPU17/00803es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectExergameses_ES
dc.subjectPhysical activityes_ES
dc.subjectChildrenes_ES
dc.subjectSystematic reviewes_ES
dc.titleThe Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Reviewes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/ijerph17124243


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Atribución 3.0 España
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