The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
Metadatos
Mostrar el registro completo del ítemAutor
Ramírez Granizo, Irwin Andrés; Ubago Jiménez, José Luis; González Valero, Gabriel; Puertas Molero, Pilar; San Román Mata, SilviaEditorial
MDPI
Materia
Exergames Physical activity Children Systematic review
Fecha
2020-06-14Referencia bibliográfica
Ramírez-Granizo, I. A., Ubago-Jiménez, J. L., González-Valero, G., Puertas-Molero, P., & Román-Mata, S. (2020). The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review. International journal of environmental research and public health, 17(12), 4243. [doi: 10.3390/ijerph17124243]
Patrocinador
Spanish Government FPU16/03114 FPU17/00804 FPU17/00803Resumen
The aim of this study is to develop a systematic review on the relationship between the use
of active video games “exergames” and the practice of physical activity. The Web of Science (WOS)
repository was used as the main search engine, using as criteria the selection of longitudinal and
experimental studies published in the last five years. A total of eight research papers were obtained,
in which intervention programs based on the use of exergames were applied to improve different
parameters, such as adherence to Physical Activity practice or improvement on a psychological level.
As the main findings, it was possible to observe the need to include these types of devices in the
classroom since they can work transversally across much content, and the resources are so accessible
that they allow improvements at academic level. Likewise, they favor motivation to physical exercise
since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the
areas of motor skills and logical thinking benefited the most.