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dc.contributor.authorCastro Sánchez, Manuel 
dc.contributor.authorLara Sánchez, Amador Jesús
dc.contributor.authorGarcía Mármol, Eduardo 
dc.contributor.authorChacón Cuberos, Ramón 
dc.date.accessioned2020-05-04T11:46:10Z
dc.date.available2020-05-04T11:46:10Z
dc.date.issued2020-02-17
dc.identifier.citationCastro-Sánchez, M., Lara-Sánchez, A. J., García-Mármol, E., & Chacón-Cuberos, R. (2020). Motivational climate is associated with use of video games and violence in schoolchildren: a structural equation model according to healthy behaviors. International journal of environmental research and public health, 17(4), 1272.es_ES
dc.identifier.urihttp://hdl.handle.net/10481/61765
dc.description.abstractThe aim of this cross-sectional study was to develop an explanatory model of motivational climate, problematic use of videogames, violent behaviour and victimisation in schoolchildren. The sample included 734 children aged between 10 and 12 years of age from the province of Granada (Spain). A multi-group structural equation model was used, with an excellent fit (CFI = 0.964; NFI = 0.954; IFI = 0.964; RMSEA = 0.048). The results showed a positive relationship between the problematic use of video games, victimisation and violent behaviors, associating negatively with the task climate. Likewise, the task-oriented motivational climate was indirectly related to victimisation situations and violent behavior, while the ego climate did so positively with special emphasis on children who did not perform physical activity. As a main conclusion it is shown that adherence to the practice of physical activity, and particularly within a task-oriented motivational climate, can act as a protective factor against the problematic use of video games.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectMotivationes_ES
dc.subjectNew technologieses_ES
dc.subjectLeisure timees_ES
dc.subjectBullyinges_ES
dc.titleMotivational Climate Is Associated with Use of Video Games and Violence in Schoolchildren: A Structural Equation Model According to Healthy Behaviorses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/ijerph17041272


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Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España