Motivational Climate Is Associated with Use of Video Games and Violence in Schoolchildren: A Structural Equation Model According to Healthy Behaviors
Metadatos
Mostrar el registro completo del ítemAutor
Castro Sánchez, Manuel; Lara Sánchez, Amador Jesús; García Mármol, Eduardo; Chacón Cuberos, RamónEditorial
MDPI
Materia
Motivation New technologies Leisure time Bullying
Fecha
2020-02-17Referencia bibliográfica
Castro-Sánchez, M., Lara-Sánchez, A. J., García-Mármol, E., & Chacón-Cuberos, R. (2020). Motivational climate is associated with use of video games and violence in schoolchildren: a structural equation model according to healthy behaviors. International journal of environmental research and public health, 17(4), 1272.
Resumen
The aim of this cross-sectional study was to develop an explanatory model of motivational
climate, problematic use of videogames, violent behaviour and victimisation in schoolchildren. The
sample included 734 children aged between 10 and 12 years of age from the province of Granada
(Spain). A multi-group structural equation model was used, with an excellent fit (CFI = 0.964;
NFI = 0.954; IFI = 0.964; RMSEA = 0.048). The results showed a positive relationship between the
problematic use of video games, victimisation and violent behaviors, associating negatively with the
task climate. Likewise, the task-oriented motivational climate was indirectly related to victimisation
situations and violent behavior, while the ego climate did so positively with special emphasis on
children who did not perform physical activity. As a main conclusion it is shown that adherence to
the practice of physical activity, and particularly within a task-oriented motivational climate, can act
as a protective factor against the problematic use of video games.