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Supporting narrative design in video games: proposal and case study with an educational video game

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Identificadores
URI: https://hdl.handle.net/10481/102201
DOI: 10.1080/10447318.2024.2440143
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Autor
Gutiérrez Vela, Francisco Luis; Medina Medina, Nuria; Gallardo, Jesús; Paderewski Rodríguez, Patricia; Cerezo, Eva
Materia
video games
 
narrative design
 
educational software
 
multimedia tool
 
Fecha
2024-12-18
Referencia bibliográfica
Gutiérrez, F. L., Medina-Medina, N., Gallardo, J., Paderewski, P., & Cerezo, E. (2024). Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. International Journal of Human–Computer Interaction, 1–25
Resumen
Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.
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