Supporting narrative design in video games: proposal and case study with an educational video game Gutiérrez Vela, Francisco Luis Medina Medina, Nuria Gallardo, Jesús Paderewski Rodríguez, Patricia Cerezo, Eva video games narrative design educational software multimedia tool Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. 2025-02-12T06:45:46Z 2025-02-12T06:45:46Z 2024-12-18 journal article Gutiérrez, F. L., Medina-Medina, N., Gallardo, J., Paderewski, P., & Cerezo, E. (2024). Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. International Journal of Human–Computer Interaction, 1–25 https://hdl.handle.net/10481/102201 10.1080/10447318.2024.2440143 eng open access