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Supporting narrative design in video games: proposal and case study with an educational video game
| dc.contributor.author | Gutiérrez Vela, Francisco Luis | |
| dc.contributor.author | Medina Medina, Nuria | |
| dc.contributor.author | Gallardo, Jesús | |
| dc.contributor.author | Paderewski Rodríguez, Patricia | |
| dc.contributor.author | Cerezo, Eva | |
| dc.date.accessioned | 2025-02-12T06:45:46Z | |
| dc.date.available | 2025-02-12T06:45:46Z | |
| dc.date.issued | 2024-12-18 | |
| dc.identifier.citation | Gutiérrez, F. L., Medina-Medina, N., Gallardo, J., Paderewski, P., & Cerezo, E. (2024). Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game. International Journal of Human–Computer Interaction, 1–25 | es_ES |
| dc.identifier.uri | https://hdl.handle.net/10481/102201 | |
| dc.description.abstract | Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game. | es_ES |
| dc.language.iso | eng | es_ES |
| dc.subject | video games | es_ES |
| dc.subject | narrative design | es_ES |
| dc.subject | educational software | es_ES |
| dc.subject | multimedia tool | es_ES |
| dc.title | Supporting narrative design in video games: proposal and case study with an educational video game | es_ES |
| dc.type | journal article | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.identifier.doi | 10.1080/10447318.2024.2440143 | |
| dc.type.hasVersion | AM | es_ES |