Building a pervasive social gaming experience using SocialPG
Metadatos
Mostrar el registro completo del ítemAutor
Aranguren, Valera; Paderewski, Patricia; Gutierrez, Francisco Luis; Arango, Jeferson; Moreira, FernandoMateria
pervasive computing pervasive games, social gaming experience
Fecha
2023Referencia bibliográfica
2. R. Valera-Aranguren, P. Paderewski, F.L. Gutierrez, J. Arango-López, F. Moreira, (2023). Building a pervasive social gaming experience using SocialPG. Expert Systems, 40(5).
Resumen
Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportuni- ties in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.