Building a pervasive social gaming experience using SocialPG Aranguren, Valera Paderewski, Patricia Gutierrez, Francisco Luis Arango, Jeferson Moreira, Fernando pervasive computing pervasive games, social gaming experience Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportuni- ties in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation. 2025-01-30T09:49:16Z 2025-01-30T09:49:16Z 2023 journal article 2. R. Valera-Aranguren, P. Paderewski, F.L. Gutierrez, J. Arango-López, F. Moreira, (2023). Building a pervasive social gaming experience using SocialPG. Expert Systems, 40(5). https://hdl.handle.net/10481/101169 https://doi.org/10.1111/EXSY.13023 eng http://creativecommons.org/licenses/by-nc-nd/3.0/ open access Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License