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Building a pervasive social gaming experience using SocialPG
dc.contributor.author | Aranguren, Valera | |
dc.contributor.author | Paderewski, Patricia | |
dc.contributor.author | Gutierrez, Francisco Luis | |
dc.contributor.author | Arango, Jeferson | |
dc.contributor.author | Moreira, Fernando | |
dc.date.accessioned | 2025-01-30T09:49:16Z | |
dc.date.available | 2025-01-30T09:49:16Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | 2. R. Valera-Aranguren, P. Paderewski, F.L. Gutierrez, J. Arango-López, F. Moreira, (2023). Building a pervasive social gaming experience using SocialPG. Expert Systems, 40(5). | es_ES |
dc.identifier.uri | https://hdl.handle.net/10481/101169 | |
dc.description.abstract | Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportuni- ties in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation. | es_ES |
dc.language.iso | eng | es_ES |
dc.rights | Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ | es_ES |
dc.subject | pervasive computing | es_ES |
dc.subject | pervasive games, | es_ES |
dc.subject | social gaming experience | es_ES |
dc.title | Building a pervasive social gaming experience using SocialPG | es_ES |
dc.type | journal article | es_ES |
dc.rights.accessRights | open access | es_ES |
dc.identifier.doi | https://doi.org/10.1111/EXSY.13023 | |
dc.type.hasVersion | AO | es_ES |