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dc.contributor.authorLópez, Luis
dc.contributor.authorTorres, Juan Carlos
dc.contributor.authorArroyo, Germán
dc.contributor.authorCano, Pedro
dc.contributor.authorMartín, Domingo
dc.date.accessioned2025-01-15T11:37:08Z
dc.date.available2025-01-15T11:37:08Z
dc.date.issued2018
dc.identifier.citationJournal of Cultural Heritage, Volume 41, January–February 2020, Pages 142-151es_ES
dc.identifier.urihttps://hdl.handle.net/10481/99240
dc.descriptionThis article is just a preprint. For the full article, visit this website: https://www.sciencedirect.com/science/article/abs/pii/S1296207418307167?via%3Dihubes_ES
dc.description.abstractWe propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of the meshes. Previous proposals of layer based systems present issues, both in terms of performance and storage, due to the use of octrees to index information. In contrast, our approach employs two-dimensional textures, highly efficient in GPU, to store and index information. In this article we describe this architecture and detail the GPU algorithms required to edit these layers. Finally, we present a performance comparison of our approach against an octree based system.es_ES
dc.language.isoenges_ES
dc.publisherJournal of Cultural Heritage (preprint)es_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject3D information systemses_ES
dc.subjectInformation layerses_ES
dc.subject3D modelses_ES
dc.subject3D digitisationes_ES
dc.subjectGPU programminges_ES
dc.titleAn Efficient GPU Approach for Designing 3D Cultural Heritage Information Systemses_ES
dc.typepreprintes_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doihttps://doi.org/10.1016/j.culher.2019.05.003
dc.type.hasVersionAOes_ES


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