An Efficient GPU Approach for Designing 3D Cultural Heritage Information Systems
Identificadores
URI: https://hdl.handle.net/10481/99240Metadatos
Mostrar el registro completo del ítemEditorial
Journal of Cultural Heritage (preprint)
Materia
3D information systems Information layers 3D models 3D digitisation GPU programming
Fecha
2018Referencia bibliográfica
Journal of Cultural Heritage, Volume 41, January–February 2020, Pages 142-151
Resumen
We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of the meshes. Previous proposals of layer based systems present issues, both in terms of performance and storage, due to the use of octrees to index information. In contrast, our approach employs two-dimensional textures, highly efficient in GPU, to store and index information. In this article we describe this architecture and detail the GPU algorithms required to edit these layers. Finally, we present a performance comparison of our approach against an octree based system.