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dc.contributor.authorSalazar-Cardona, Johnny Alexander
dc.contributor.authorCeballos-Cardona, Bryjeth
dc.contributor.authorPaderewski Rodríguez, Patricia 
dc.contributor.authorGutiérrez Vela, Francisco Luis 
dc.contributor.authorArango López, Jeferson
dc.date.accessioned2024-10-16T08:10:51Z
dc.date.available2024-10-16T08:10:51Z
dc.date.issued2024-09-22
dc.identifier.citationSalazar Cardona, J.A. et. al. Sensors 2024, 24(18), 6121; [https://doi.org/10.3390/s24186121]es_ES
dc.identifier.urihttps://hdl.handle.net/10481/95994
dc.description.abstractSignificant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectolder adultses_ES
dc.subjectgame-based systemes_ES
dc.subjectplayer experiencees_ES
dc.titlePlayer Experience Evaluation in Game-Based Systems for Older Adultses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/s24186121
dc.type.hasVersionVoRes_ES


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