Player Experience Evaluation in Game-Based Systems for Older Adults
Metadatos
Mostrar el registro completo del ítemAutor
Salazar-Cardona, Johnny Alexander; Ceballos-Cardona, Bryjeth; Paderewski Rodríguez, Patricia; Gutiérrez Vela, Francisco Luis; Arango López, JefersonEditorial
MDPI
Materia
older adults game-based system player experience
Fecha
2024-09-22Referencia bibliográfica
Salazar Cardona, J.A. et. al. Sensors 2024, 24(18), 6121; [https://doi.org/10.3390/s24186121]
Resumen
Significant efforts are currently being made to improve the quality of life of the older adult
population. These efforts focus on aspects such as health, social interaction, and mental health. One
of the approaches that has shown positive results in several studies is the application of game-based
systems. These systems are not only used for entertainment, but also as tools for learning and
promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to
improve health and provide support in daily life. However, it is important to note that, while these
experiences are gradually being introduced to the older adult population, they are often designed with
a younger audience in mind who are assumed to be more technologically proficient. This supposition
can make older adults initially feel intimidated when interacting with this type of technology, which
limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose
of this article is to apply a game experience and fun evaluation process oriented toward the older
adult population based on the playability theory of human–computer interaction in virtual reality
game experiences. This is expected to offer highly rewarding and pleasurable experiences, which
will improve engagement with the older population and promote active and healthy aging.