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dc.contributor.authorMuela, Ismael
dc.contributor.authorNavas, Juan F.
dc.contributor.authorBarrada, Juan R.
dc.contributor.authorLópez Guerrero, José 
dc.contributor.authorRivero, Francisco J.
dc.contributor.authorBrevers, Damien
dc.contributor.authorPerales López, José César 
dc.date.accessioned2024-01-30T10:11:47Z
dc.date.available2024-01-30T10:11:47Z
dc.date.issued2023-11
dc.identifier.citationMuela, I., Navas, J. F., Barrada, J. R., López-Guerrero, J., Rivero, F. J., Brevers, D., & Perales, J. C. (2023). Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains. BMC Psychology, 11(1), 407.es_ES
dc.identifier.urihttps://hdl.handle.net/10481/87594
dc.description.abstractBackground: Compulsivity is the hallmark of addiction progression and, as a construct, has played an important role in unveiling the etiological pathways from learning mechanisms underlying addictive behavior to harms resulting from it. However, a sound use of the compulsivity construct in the field of behavioral addictions has been hindered to date by the lack of consensus regarding its definition and measurement. Here we capitalize on a previous systematic review and expert appraisal to develop a compulsivity scale for candidate behavioral addictions (the Granada Assessment for Cross-domain Compulsivity, GRACC). Methods: The initial scale (GRACC90) consisted of 90 items comprising previously proposed operationalizations of compulsivity, and was validated in two panel samples of individuals regularly engaging in gambling and video gaming, using exploratory structural equation modeling (ESEM) and convergence analyses. Results: The GRACC90 scale is unidimensional and structurally invariant across samples, and predicted severity of symptoms, lower quality of life, and negative affect, to similar degrees in the two samples. Additionally, poorer quality of life and negative affect were comparably predicted by compulsivity and by severity of symptoms. A shorter version of the scale (GRACC18) is proposed, based on selecting the 18 items with highest factor loadings. Conclusions: Results support the proposal that core symptoms of behavioral addictions strongly overlap with compulsivity, and peripheral symptoms are not essential for their conceptualization. Further research should clarify the etiology of compulsive behavior, and whether pathways to compulsivity in behavioral addictions could be common or different across domains.es_ES
dc.description.sponsorshipWork by IM, JFN, JLG, and JCP is supported by a R&D project (Proyecto I + D + i), funded by the Spanish Research Agency (Agencia Española de Investigación), Spanish Ministry of Science and Innovation (Ministerio de Ciencia e Innovación) (MCIN/AEI/https://doi.org/10.13039/501100011033/), with reference PID2020-116535 GB-I00. IM’s work is supported by an individual research grant (PRE2018-085150, Ministerio de Ciencia, Innovación y Universidades). JLG’s work is part of the PRE2021-100665 grant, funded by MCIN/AEI/https://doi.org/10.13039/501100011033 and by the ESF+ (Ministerio de Ciencia e Innovación). FJR’s work is supported by a Grant FPU21/00462 funded by MCIN/AEI/https://doi.org/10.13039/501100011033 and by “ESF Investing in your future” (Ministerio de Ciencia e Innovación).es_ES
dc.language.isoenges_ES
dc.subjectBehavioral addictiones_ES
dc.subjectGambling es_ES
dc.subjectVideo gaming es_ES
dc.subjectCompulsivityes_ES
dc.subjectValidationes_ES
dc.subjectMeasurementes_ES
dc.subjectScalees_ES
dc.subjectSelf-reportes_ES
dc.titleOperationalization and measurement of compulsivity across video gaming and gambling behavioral domainses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doihttps://doi.org/10.1186/s40359-023-01439-1
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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