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Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains

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Identificadores
URI: https://hdl.handle.net/10481/87594
DOI: https://doi.org/10.1186/s40359-023-01439-1
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Estadísticas
Statistiques d'usage de visualisation
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Auteur
Muela, Ismael; Navas, Juan F.; Barrada, Juan R.; López Guerrero, José; Rivero, Francisco J.; Brevers, Damien; Perales López, José César
Materia
Behavioral addiction
 
Gambling
 
Video gaming
 
Compulsivity
 
Validation
 
Measurement
 
Scale
 
Self-report
 
Date
2023-11
Referencia bibliográfica
Muela, I., Navas, J. F., Barrada, J. R., López-Guerrero, J., Rivero, F. J., Brevers, D., & Perales, J. C. (2023). Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains. BMC Psychology, 11(1), 407.
Patrocinador
Work by IM, JFN, JLG, and JCP is supported by a R&D project (Proyecto I + D + i), funded by the Spanish Research Agency (Agencia Española de Investigación), Spanish Ministry of Science and Innovation (Ministerio de Ciencia e Innovación) (MCIN/AEI/https://doi.org/10.13039/501100011033/), with reference PID2020-116535 GB-I00. IM’s work is supported by an individual research grant (PRE2018-085150, Ministerio de Ciencia, Innovación y Universidades). JLG’s work is part of the PRE2021-100665 grant, funded by MCIN/AEI/https://doi.org/10.13039/501100011033 and by the ESF+ (Ministerio de Ciencia e Innovación). FJR’s work is supported by a Grant FPU21/00462 funded by MCIN/AEI/https://doi.org/10.13039/501100011033 and by “ESF Investing in your future” (Ministerio de Ciencia e Innovación).
Résumé
Background: Compulsivity is the hallmark of addiction progression and, as a construct, has played an important role in unveiling the etiological pathways from learning mechanisms underlying addictive behavior to harms resulting from it. However, a sound use of the compulsivity construct in the field of behavioral addictions has been hindered to date by the lack of consensus regarding its definition and measurement. Here we capitalize on a previous systematic review and expert appraisal to develop a compulsivity scale for candidate behavioral addictions (the Granada Assessment for Cross-domain Compulsivity, GRACC). Methods: The initial scale (GRACC90) consisted of 90 items comprising previously proposed operationalizations of compulsivity, and was validated in two panel samples of individuals regularly engaging in gambling and video gaming, using exploratory structural equation modeling (ESEM) and convergence analyses. Results: The GRACC90 scale is unidimensional and structurally invariant across samples, and predicted severity of symptoms, lower quality of life, and negative affect, to similar degrees in the two samples. Additionally, poorer quality of life and negative affect were comparably predicted by compulsivity and by severity of symptoms. A shorter version of the scale (GRACC18) is proposed, based on selecting the 18 items with highest factor loadings. Conclusions: Results support the proposal that core symptoms of behavioral addictions strongly overlap with compulsivity, and peripheral symptoms are not essential for their conceptualization. Further research should clarify the etiology of compulsive behavior, and whether pathways to compulsivity in behavioral addictions could be common or different across domains.
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