| dc.contributor.author | Victoria Mas, Juan Salvador | |
| dc.contributor.author | Ramos Ábalos, Eva María | |
| dc.contributor.author | Arjona Martín, José Borja | |
| dc.date.accessioned | 2023-10-31T13:42:13Z | |
| dc.date.available | 2023-10-31T13:42:13Z | |
| dc.date.issued | 2023-10-02 | |
| dc.identifier.citation | Victoria-Mas, J.-S., Ramos-Ábalos, E.-M., & Arjona-Martín, J.-B. (2023). Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter. Communication & Society, 36(4), 117-133. [https://doi.org/10.15581/003.36.4.117-133] | es_ES |
| dc.identifier.uri | https://hdl.handle.net/10481/85383 | |
| dc.description.abstract | This research addresses the use of crowdfunding platforms for
the development of video games in Spain. It is part of the group of
platform-centred research in order to develop a quantitative
analysis of the data contained in them. Specifically, the data
provided by Kickstarter for Spanish video game development
projects is analysed. Normality tests indicated that the variables do
not follow a normal distribution, hence non-parametric tests were
used. The success rate of Spanish campaigns is 28.4% for the total
number of cases, 40.8% in 2020, which is a steady growth since
2015. The average funding is €16,586.76, €50,056.67 for successful
campaigns; however, the median indicates that 50% of the sample
does not exceed €1,653 in funding. Regression models are used to
develop equations to calculate the amount of funding needed to
publish on PC and console, and the number of backers needed to
achieve a given amount of funding. | es_ES |
| dc.description.sponsorship | Project “A proposal of model for observation, prospective
and evaluation of trends in commercial communication in Spain” (B3-2022_11) | es_ES |
| dc.language.iso | eng | es_ES |
| dc.publisher | Universidad de Navarra | es_ES |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject | Crowdfunding | es_ES |
| dc.subject | Video games | es_ES |
| dc.subject | Development | es_ES |
| dc.subject | Independent video games | es_ES |
| dc.subject | Game industry | es_ES |
| dc.title | Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter | es_ES |
| dc.type | journal article | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.identifier.doi | 10.15581/003.36.4.117-133 | |
| dc.type.hasVersion | VoR | es_ES |