Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter
Metadatos
Mostrar el registro completo del ítemEditorial
Universidad de Navarra
Materia
Crowdfunding Video games Development Independent video games Game industry
Fecha
2023-10-02Referencia bibliográfica
Victoria-Mas, J.-S., Ramos-Ábalos, E.-M., & Arjona-Martín, J.-B. (2023). Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter. Communication & Society, 36(4), 117-133. [https://doi.org/10.15581/003.36.4.117-133]
Patrocinador
Project “A proposal of model for observation, prospective and evaluation of trends in commercial communication in Spain” (B3-2022_11)Resumen
This research addresses the use of crowdfunding platforms for
the development of video games in Spain. It is part of the group of
platform-centred research in order to develop a quantitative
analysis of the data contained in them. Specifically, the data
provided by Kickstarter for Spanish video game development
projects is analysed. Normality tests indicated that the variables do
not follow a normal distribution, hence non-parametric tests were
used. The success rate of Spanish campaigns is 28.4% for the total
number of cases, 40.8% in 2020, which is a steady growth since
2015. The average funding is €16,586.76, €50,056.67 for successful
campaigns; however, the median indicates that 50% of the sample
does not exceed €1,653 in funding. Regression models are used to
develop equations to calculate the amount of funding needed to
publish on PC and console, and the number of backers needed to
achieve a given amount of funding.