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dc.contributor.authorSandoval Hernández, Irene 
dc.date.accessioned2023-10-31T11:53:14Z
dc.date.available2023-10-31T11:53:14Z
dc.date.issued2023-09-18
dc.identifier.citationSandoval-Hernández, I., Molina-Torres, G., León-Morillas, F. et al. Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study. BMC Med Educ 23, 675 (2023). [https://doi.org/10.1186/s12909-023-04576-8]es_ES
dc.identifier.urihttps://hdl.handle.net/10481/85376
dc.description.abstractFor health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students.es_ES
dc.description.sponsorshipMinistry of Education and Vocational Training (FPU17/01109)es_ES
dc.language.isoenges_ES
dc.publisherSpringer Naturees_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectEscape roomes_ES
dc.subjectGamificationes_ES
dc.subjectKahootes_ES
dc.subjectPhysiotherapy Partyes_ES
dc.subjectPhysiotherapyes_ES
dc.titleAnalysis of different gamification-based teaching resources for physiotherapy students: a comparative studyes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1186/s12909-023-04576-8
dc.type.hasVersionVoRes_ES


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