Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
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Nature
Date
2022-05-12Referencia bibliográfica
Cabeza-Ramírez, L.J... [et al.]. Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach. Sci Rep 12, 7904 (2022). [https://doi.org/10.1038/s41598-022-11985-0]
Abstract
The enormous expansion of the video game sector, driven by the emergence of live video game
streaming platforms and the professionalisation of this hobby through e-sports, has spurred interest
in research on the relationships with potential adverse effects derived from cumulative use. This study
explores the co-occurrence of the consumption and viewing of video games, based on an analysis of
the motivations for using these services, the perceived positive uses, and the gamer profile. To that
end, a multilayer perceptron artificial neural network is developed and tested on a sample of 970 video
game users. The results show that the variables with a significant influence on pathological gaming are
the motivation of a sense of belonging to the different platforms, as well as the positive uses relating
to making friends and the possibility of making this hobby a profession. Furthermore, the individual
effects of each of the variables have been estimated. The results indicate that the social component
linked to the positive perception of making new friends and the self-perceived level as a gamer have
been identified as possible predictors, when it comes to a clinical assessment of the adverse effects.
Conversely, the variables age and following specific streamers are found to play a role in reducing
potential negative effects.