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dc.contributor.authorCabeza Ramírez, L. Javier
dc.contributor.authorSolano Sánchez, Miguel Ángel 
dc.date.accessioned2022-06-02T10:35:32Z
dc.date.available2022-06-02T10:35:32Z
dc.date.issued2022-05-12
dc.identifier.citationCabeza-Ramírez, L.J... [et al.]. Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach. Sci Rep 12, 7904 (2022). [https://doi.org/10.1038/s41598-022-11985-0]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/75198
dc.description.abstractThe enormous expansion of the video game sector, driven by the emergence of live video game streaming platforms and the professionalisation of this hobby through e-sports, has spurred interest in research on the relationships with potential adverse effects derived from cumulative use. This study explores the co-occurrence of the consumption and viewing of video games, based on an analysis of the motivations for using these services, the perceived positive uses, and the gamer profile. To that end, a multilayer perceptron artificial neural network is developed and tested on a sample of 970 video game users. The results show that the variables with a significant influence on pathological gaming are the motivation of a sense of belonging to the different platforms, as well as the positive uses relating to making friends and the possibility of making this hobby a profession. Furthermore, the individual effects of each of the variables have been estimated. The results indicate that the social component linked to the positive perception of making new friends and the self-perceived level as a gamer have been identified as possible predictors, when it comes to a clinical assessment of the adverse effects. Conversely, the variables age and following specific streamers are found to play a role in reducing potential negative effects.es_ES
dc.language.isoenges_ES
dc.publisherNaturees_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.titleAnalysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approaches_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.1038/s41598-022-11985-0
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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