Learning Mathematics with Emerging Methodologies-The Escape Room as a Case Study
Metadatos
Mostrar el registro completo del ítemAutor
Fuentes Cabrera, Arturo; Parra González, María Elena; López Belmonte, Jesús; Segura Robles, AdriánEditorial
MDPI
Materia
Active methodology Educational innovations Escape room Gamification Methodological contrast Mathematics Secondary Education
Fecha
2020Referencia bibliográfica
Fuentes-Cabrera, Arturo; Parra-González, María E.; López-Belmonte, Jesús; Segura-Robles, Adrián. 2020. "Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study." Mathematics 8, no. 9: 1586. [DOI: 10.3390/math8091586]
Resumen
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these methodologies,
which is the base of this research. The purpose of this research is to analyze the effectiveness of the use
of an Escape Room as an active methodology to learn mathematics. A quantitative research method
was performed through an experimental design. Two study groups were set up. With the control
group, a traditional training methodology was used, and with the experimental group, an innovative
one was used through an Escape room experience. A total of 62 students of the 3rd level of Secondary
Education from an educational center in Ceuta (Spain) participated. Results show how the experience
developed through the escape room improved achievement, motivation and autonomy in a significant
way. It has also reduced learning anxiety significantly. It is concluded that the use of the Escape room
in Mathematics improves learning achievement, anxiety, motivation and autonomy, with gender being
a variable to be taken into account, especially in motivation and autonomy. Therefore, the escape
room has a greater potential than a traditional methodology in Mathematics.