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dc.contributor.authorLozano Lozano, Mario 
dc.contributor.authorFernández Lao, Carolina 
dc.contributor.authorCantarero Villanueva, Irene 
dc.contributor.authorNoguerol, Ignacio
dc.contributor.authorÁlvarez Salvago, Francisco
dc.contributor.authorCruz Fernández, Mayra
dc.contributor.authorArroyo Morales, Manuel 
dc.contributor.authorGaliano Castillo, Noelia 
dc.date.accessioned2020-11-12T10:18:44Z
dc.date.available2020-11-12T10:18:44Z
dc.date.issued2020-05-22
dc.identifier.citationSuppan L, Abbas M, Stuby L, Cottet P, Larribau R, Golay E, Iten A, Harbarth S, Gartner B, Suppan M. Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(8):e21265 [DOI: 10.2196/17101]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/64218
dc.description.abstractBackground: Smartphone-based learning, or mobile learning (m-learning), has become a popular learning-and-teaching strategy in educational environments. Blended learning combines strategies such as m-learning with conventional learning to offer continuous training, anytime and anywhere, via innovative learning activities. Objective: The main aim of this work was to examine the short-term (ie, 2-week) effects of a blended learning method using traditional materials plus a mobile app—the iPOT mobile learning app—on knowledge, motivation, mood state, and satisfaction among undergraduate students enrolled in a health science first-degree program. Methods: The study was designed as a two-armed, prospective, single-blind, randomized controlled trial. Subjects who met the inclusion criteria were randomly assigned to either the intervention group (ie, blended learning involving traditional lectures plus m-learning via the use of the iPOT app) or the control group (ie, traditional on-site learning). For both groups, the educational program involved 13 lessons on basic health science. The iPOT app is a hybrid, multiplatform (ie, iOS and Android) smartphone app with an interactive teacher-student interface. Outcomes were measured via multiple-choice questions (ie, knowledge), the Instructional Materials Motivation Survey (ie, motivation), the Profile of Mood States scale (ie, mood state), and Likert-type questionnaires (ie, satisfaction and linguistic competence). Results: A total of 99 students were enrolled, with 49 (49%) in the intervention group and 50 (51%) in the control group. No difference was seen between the two groups in terms of theoretical knowledge gain (P=.92). However, the intervention group subjects returned significantly higher scores than the control group subjects for all postintervention assessed items via the motivation questionnaire (all P<.001). Analysis of covariance (ANCOVA) revealed a significant difference in the confusion and bewilderment component in favor of the intervention group (P=.01), but only a trend toward significance in anger and hostility as well as total score. The intervention group subjects were more satisfied than the members of the control group with respect to five out of the six items evaluated: general satisfaction (P<.001), clarity of the instructions (P<.01), clarity with the use of the learning method (P<.001), enough time to complete the proposed exercises (P<.01), and improvement in the capacity to learn content (P<.001). Finally, the intervention group subjects who were frequent users of the app showed stronger motivation, as well as increased perception of greater gains in their English-language competence, than did infrequent users.es_ES
dc.description.sponsorshipEducational Innovation Unit of the University of Granada, Spain 16-54es_ES
dc.description.sponsorshipUniversity of Granada, Plan Propio de Investigacion 2016, Excellence actions: Units of Excellence; Unit of Excellence on Exercise and Health (UCEES)es_ES
dc.language.isoenges_ES
dc.publisherJmir Publicationses_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectLearninges_ES
dc.subjectTeaching es_ES
dc.subjectStudents es_ES
dc.subjectHealth occupationses_ES
dc.subjectMobile appses_ES
dc.subjectEducation es_ES
dc.titleA Blended Learning System to Improve Motivation, Mood State, and Satisfaction in Undergraduate Students: Randomized Controlled Triales_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.2196/17101
dc.type.hasVersionVoRes_ES


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