A Blended Learning System to Improve Motivation, Mood State, and Satisfaction in Undergraduate Students: Randomized Controlled Trial
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Lozano Lozano, Mario; Fernández Lao, Carolina; Cantarero Villanueva, Irene; Noguerol, Ignacio; Álvarez Salvago, Francisco; Cruz Fernández, Mayra; Arroyo Morales, Manuel; Galiano Castillo, NoeliaEditorial
Jmir Publications
Materia
Learning Teaching Students Health occupations Mobile apps Education
Date
2020-05-22Referencia bibliográfica
Suppan L, Abbas M, Stuby L, Cottet P, Larribau R, Golay E, Iten A, Harbarth S, Gartner B, Suppan M. Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(8):e21265 [DOI: 10.2196/17101]
Sponsorship
Educational Innovation Unit of the University of Granada, Spain 16-54; University of Granada, Plan Propio de Investigacion 2016, Excellence actions: Units of Excellence; Unit of Excellence on Exercise and Health (UCEES)Abstract
Background: Smartphone-based learning, or mobile learning (m-learning), has become a popular learning-and-teaching strategy
in educational environments. Blended learning combines strategies such as m-learning with conventional learning to offer
continuous training, anytime and anywhere, via innovative learning activities.
Objective: The main aim of this work was to examine the short-term (ie, 2-week) effects of a blended learning method using
traditional materials plus a mobile app—the iPOT mobile learning app—on knowledge, motivation, mood state, and satisfaction
among undergraduate students enrolled in a health science first-degree program.
Methods: The study was designed as a two-armed, prospective, single-blind, randomized controlled trial. Subjects who met
the inclusion criteria were randomly assigned to either the intervention group (ie, blended learning involving traditional lectures
plus m-learning via the use of the iPOT app) or the control group (ie, traditional on-site learning). For both groups, the educational
program involved 13 lessons on basic health science. The iPOT app is a hybrid, multiplatform (ie, iOS and Android) smartphone
app with an interactive teacher-student interface. Outcomes were measured via multiple-choice questions (ie, knowledge), the
Instructional Materials Motivation Survey (ie, motivation), the Profile of Mood States scale (ie, mood state), and Likert-type
questionnaires (ie, satisfaction and linguistic competence).
Results: A total of 99 students were enrolled, with 49 (49%) in the intervention group and 50 (51%) in the control group. No
difference was seen between the two groups in terms of theoretical knowledge gain (P=.92). However, the intervention group
subjects returned significantly higher scores than the control group subjects for all postintervention assessed items via the motivation
questionnaire (all P<.001). Analysis of covariance (ANCOVA) revealed a significant difference in the confusion and bewilderment
component in favor of the intervention group (P=.01), but only a trend toward significance in anger and hostility as well as total
score. The intervention group subjects were more satisfied than the members of the control group with respect to five out of the
six items evaluated: general satisfaction (P<.001), clarity of the instructions (P<.01), clarity with the use of the learning method
(P<.001), enough time to complete the proposed exercises (P<.01), and improvement in the capacity to learn content (P<.001).
Finally, the intervention group subjects who were frequent users of the app showed stronger motivation, as well as increased
perception of greater gains in their English-language competence, than did infrequent users.