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dc.contributor.authorSegura Robles, Adrián
dc.contributor.authorFuentes Cabrera, Arturo 
dc.contributor.authorParra González, María Elena
dc.contributor.authorLópez Belmonte, Jesús 
dc.date.accessioned2020-07-28T11:55:49Z
dc.date.available2020-07-28T11:55:49Z
dc.date.issued2020-06
dc.identifier.citationSegura-Robles A, Fuentes-Cabrera A, Parra-González ME and López-Belmonte J (2020) Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education. Front. Psychol. 11:1103. [doi: 10.3389/fpsyg.2020.01103]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/63174
dc.description.abstractPurpose: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. Method: The study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature. Results: On one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students’ satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. Discussion/Conclusion: Results of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students.es_ES
dc.language.isoenges_ES
dc.publisherFrontiers Mediaes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectAutonomyes_ES
dc.subjectMotivationes_ES
dc.subjectPhysical Educationes_ES
dc.subjectFlipped learninges_ES
dc.subjectGamificationes_ES
dc.titleEffects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Educationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3389/fpsyg.2020.01103


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Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España