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dc.contributor.authorZurita Ortega, Félix 
dc.contributor.authorMedina Medina, Nuria 
dc.contributor.authorGutiérrez Vela, Francisco Luis 
dc.contributor.authorChacón Cuberos, Ramón 
dc.date.accessioned2020-05-05T11:49:40Z
dc.date.available2020-05-05T11:49:40Z
dc.date.issued2020-03-14
dc.identifier.citationZurita Ortega, F., Medina Medina, N., Gutiérrez Vela, F. L., & Chacón Cuberos, R. (2020). Validation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Children. Sustainability, 12(6), 2283.es_ES
dc.identifier.urihttp://hdl.handle.net/10481/61807
dc.description.abstractThe knowledge of evaluation instruments to determine the level of gameplay of schoolchildren is very important at this time. A systematic review has been carried out in this study. The aim of this paper is to investigate the psychometric properties of a study of a sample of Spanish gamers. Two hundred and thirty-seven children (mean age: 11.2 +/- 1.17 years, range: 10-12 years, 59.5% female) completed the Gameplay-Scale to discover their opinions after a game session with a serious educational game. The final scale consisted of three factors. The fit for factor 1 (usability) was 0.712, the fit for factor 2 was 0.702 (satisfaction), the fit for factor 3 was 0.886 (empathy) and the overall fit was 0.868. A positive and direct relationship could be observed between all the dimensions of the developed scale. The greatest correlation strength is shown between satisfaction and empathy (r = 0.800; p < 0.005), followed by satisfaction and usability (r = 0.180; p < 0.05) and the association between empathy and usability (r = 0.140; p < 0.05). In summary, the results of the present study support the use of the Gameplay-Scale as a valid and reliable measure of the game experience of youth populations. These results demonstrate strong psychometric properties so that the Gameplay-Scale appears to be a valid instrument for children in different contexts where an educational video game is used, analyzing its usability/“playability” in terms of learning to use it, game satisfaction, and empathy.es_ES
dc.description.sponsorshipThis research is supported by the Andalusian Research Program under the project P11-TIC-7486 co-funded by FEDER, together with TIN2014-56494-C4-3-P and TEC2015-68752 from the Spanish Ministry of Economy and Competitiveness and FEDER also.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectComputer games es_ES
dc.subjectProperties psychometrices_ES
dc.subjectVideo games es_ES
dc.subjectValidationes_ES
dc.titleValidation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Childrenes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/su12062283


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Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España