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dc.contributor.authorParra González, María Elena 
dc.contributor.authorLópez Belmonte, Jesús 
dc.contributor.authorSegura-Robles, Adrián
dc.contributor.authorFuentes Cabrera, Arturo 
dc.date.accessioned2020-04-14T08:09:41Z
dc.date.available2020-04-14T08:09:41Z
dc.date.issued2020-01-14
dc.identifier.citationParra-González, M.E.; López Belmonte, J.; Segura-Robles, A.; Fuentes Cabrera, A. Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability 2020, 12, 602. [doi:10.3390/su12020602]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/61148
dc.description.abstractIntroduction: Nowadays, education is immersed in a process of constant renewal due to the inference of two fundamental facts: The emergence of new technologies and the development of new active methodologies that lead the teaching and learning processes. Methods: A case study was developed to analyze the effects caused in these processes by the implementation of “flipped learning” and “gamification” as teaching models; after the implementation of each one, variables such as learning achievement, learning anxiety, motivation, and autonomy were compared. This work was carried out with secondary school subjects (n = 60) of an educational center of the Autonomous City of Ceuta. A descriptive experimental study was carried out. Gamification and flipped learning effects were compared to analyze both their potentials as educational methodologies. Results: The results show the benefits of both methodologies. All measured dimensions increased positively, in accordance with previous studies on the subject. Conclusion: The implementation of both methodologies in the classroom causes an improvement in the students’ learning processes, in their achievements, and in their enthusiasm.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectICTes_ES
dc.subjecteducational innovationes_ES
dc.subjectInnovative methodologieses_ES
dc.subjectMethodological contrastes_ES
dc.subjectTransformative pedagogieses_ES
dc.subjectFlipped learninges_ES
dc.subjectGamificationes_ES
dc.titleActive and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamificationes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/su12020602


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Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España