Mostrar el registro sencillo del ítem

dc.contributor.authorCastro Sánchez, Manuel 
dc.contributor.authorChacón Cuberos, Ramón 
dc.contributor.authorUbago Jiménez, José Luis 
dc.contributor.authorZafra Santos, Edson Orlando
dc.contributor.authorZurita Ortega, Félix 
dc.date.accessioned2019-03-26T20:12:22Z
dc.date.available2019-03-26T20:12:22Z
dc.date.issued2018-08-29
dc.identifier.citationCastro Sánchez, M. [et al.]. An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren. Int. J. Environ. Res. Public Health 2018, 15, 1866.es_ES
dc.identifier.issn1660-4601
dc.identifier.urihttp://hdl.handle.net/10481/55217
dc.description.abstract(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present study was to define an explanatory model for the problematic use of video games, physical activity, motivational climate in sports, and victimization in schoolchildren, and to analyze the relationships between these variables according to gender; (2) Methods: A total of 734 schoolchildren, of both sexes, participated in this research study. They were aged from 10 to 12 and lived in the province of Granada (Spain). The main instruments used were the questionnaires PMCSQ-2, PAQ-C, QERV, and SVS. A multigroup structural equation model was used, which had an excellent fit (χ2 = 319.472; df = 72; р< 0.001; CFI = 0.962; NFI = 0.952; IFI = 0.962; RMSEA = 0.048); (3) Results: The practice of physical activity was related negatively and indirectly to the problematic use of video games ((r = -0.085, boys); (r = -0.081, girls)), and this in turn was related positively and directly to victimization ((r = 0.094, boys); (r = 0.174, girls)). Additionally, task climate was inversely related to the problematic use of video games for girls (r = -0.133), and ego climate was directly related to the use of these devices only with regard to boys (r = 0.250). (4) Conclusions: It must be noted that schoolchildren’s pathological use of video games is closely related to lower levels of physical activity. In addition, those motivational climates in sports that are oriented towards performance exacerbate this pathological behavior, which accentuates the importance of promoting motivational climates that are oriented towards tasks in schoolchildren.es_ES
dc.description.sponsorshipThis work was supported by “Precompetitive Research Projects for Young Researchers 2017”—Modality B under de Grant PPJI_B-05, the project “DISPERSA” under the Grant TIN2015-67149-C3-R and European Regional Development Fund (ERDF) under the Grant P11-TIC-7486.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectMotivational climate in sportes_ES
dc.subjectPhysical activityes_ES
dc.subjectBullyinges_ES
dc.subjectProblematic use of video gameses_ES
dc.subjectChildrenes_ES
dc.titleAn Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildrenes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES


Ficheros en el ítem

[PDF]

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Atribución 3.0 España
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución 3.0 España