Métodos GPGPU para simulación y visualización de modelos volumétricos interactivos
Metadatos
Mostrar el registro completo del ítemEditorial
Universidad de Granada
Director
León Salas, Alejandro JoséDepartamento
Universidad de Granada. Departamento de Lenguajes y Sistemas InformáticosMateria
Medicina Simulación por ordenador Métodos de simulación General-Purpose Computing on Graphics Processing Units (GPGPU) Representaciones gráficas por ordenador Sistemas de imágenes tridimensionales Renderización Soft robots
Materia UDC
316.77 621.39 3325 591002
Fecha
2017Fecha lectura
2017-09-22Referencia bibliográfica
Rodríguez Aguilera, A. Métodos GPGPU para simulación y visualización de modelos volumétricos interactivos. Granada: Universidad de Granada, 2017. [http://hdl.handle.net/10481/48269]
Patrocinador
Tesis Univ. Granada. Programa Oficial de Doctorado en Tecnologías de la Información y la ComunicaciónResumen
In this thesis we address di erent computationally demanding problems in the elds
of simulation and visualization, exploring novel GPGPU methods to provide solutions
for interactive applications with a reduced time budget.
In the rst part of this work, we tackle di erent limitations of the ChainMail
algorithm for deforming volumetric medical models. We propose a novel parallel
ChainMail algorithm for the e cient handling of large heterogeneous models, also
accounting for interactive topology changes. The use of a novel scheduling method
for the GPU addresses the sparse nature of the computation, allowing the use of
much larger models in interactive applications.
The second part is devoted to the online motion planning of soft robots addressed
as a computational simulation problem. Speci cally, we propose an accurate and
e cient model for hydraulic actuators and its usage in an inverse kinematics framework
for the interactive control of actuated soft robots. An e cient estimation of
the
uid weight is provided by a novel parallel algorithm exploiting modern GPU
capabilities.
The last part of this work addresses problems related to the visualization of medical
datasets through direct volume rendering. First, we propose a novel resampling
algorithm for the interactive rendering of deformable medical models, capable of interactively
providing a regular grid representation of the deformed dataset as input
for the standard volume rendering pipeline. Next, we present a new tool for the
the selection and visualization of regions of interest avoiding any kind of parameter
tuning, aiming to eliminate trial-and-error approaches typically required for this
task.