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dc.contributor.authorCoso, Juan del
dc.contributor.authorMuñoz-Fernández, Víctor E.
dc.contributor.authorMuñoz, Gloria
dc.contributor.authorFernández-Elías, Valentín E.
dc.contributor.authorOrtega, Juan F.
dc.contributor.authorHamouti, Nassim
dc.contributor.authorBarbero Álvarez, José Carlos 
dc.contributor.authorMuñoz-Guerra, Jesús
dc.date.accessioned2014-03-20T08:09:26Z
dc.date.available2014-03-20T08:09:26Z
dc.date.issued2012
dc.identifier.citationCoso, J.; et al. Effects of a Caffeine-Containing Energy Drink on Simulated Soccer Performance. Plos One, 7(2): e31380 (2012). [doi: 10.1371/journal.pone.0031380]es_ES
dc.identifier.issn1932-6203
dc.identifier.otherdoi: 10.1371/journal.pone.0031380
dc.identifier.urihttp://hdl.handle.net/10481/30991
dc.description.abstract[Background] To investigate the effects of a caffeine-containing energy drink on soccer performance during a simulated game. A second purpose was to assess the post-exercise urine caffeine concentration derived from the energy drink intake. [Methodology/Principal Findings] Nineteen semiprofessional soccer players ingested 630±52 mL of a commercially available energy drink (sugar-free Red Bull®) to provide 3 mg of caffeine per kg of body mass, or a decaffeinated control drink (0 mg/kg). After sixty minutes they performed a 15-s maximal jump test, a repeated sprint test (7×30 m; 30 s of active recovery) and played a simulated soccer game. Individual running distance and speed during the game were measured using global positioning satellite (GPS) devices. In comparison to the control drink, the ingestion of the energy drink increased mean jump height in the jump test (34.7±4.7 v 35.8±5.5 cm; P<0.05), mean running speed during the sprint test (25.6±2.1 v 26.3±1.8 km · h−1; P<0.05) and total distance covered at a speed higher than 13 km · h−1 during the game (1205±289 v 1436±326 m; P<0.05). In addition, the energy drink increased the number of sprints during the whole game (30±10 v 24±8; P<0.05). Post-exercise urine caffeine concentration was higher after the energy drink than after the control drink (4.1±1.0 v 0.1±0.1 µg · mL−1; P<0.05). [Conclusions/significance] A caffeine-containing energy drink in a dose equivalent to 3 mg/kg increased the ability to repeatedly sprint and the distance covered at high intensity during a simulated soccer game. In addition, the caffeinated energy drink increased jump height which may represent a meaningful improvement for headers or when players are competing for a ball.es_ES
dc.language.isoenges_ES
dc.publisherPublic Library of Science (PLOS)es_ES
dc.subjectBody weightes_ES
dc.subjectCaffeine es_ES
dc.subjectCarbohydrates es_ES
dc.subjectGames es_ES
dc.subjectHuman performancees_ES
dc.subjectIngestiones_ES
dc.subjectRunninges_ES
dc.subjectUrine es_ES
dc.titleEffects of a Caffeine-Containing Energy Drink on Simulated Soccer Performancees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.1371/journal.pone.0031380


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