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Effects of a Caffeine-Containing Energy Drink on Simulated Soccer Performance

[PDF] Coso_EnergyDrink.pdf (276.7Kb)
Identificadores
URI: http://hdl.handle.net/10481/30991
DOI: 10.1371/journal.pone.0031380
ISSN: 1932-6203
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Author
Coso, Juan del; Muñoz-Fernández, Víctor E.; Muñoz, Gloria; Fernández-Elías, Valentín E.; Ortega, Juan F.; Hamouti, Nassim; Barbero Álvarez, José Carlos; Muñoz-Guerra, Jesús
Editorial
Public Library of Science (PLOS)
Materia
Body weight
 
Caffeine
 
Carbohydrates
 
Games
 
Human performance
 
Ingestion
 
Running
 
Urine
 
Date
2012
Referencia bibliográfica
Coso, J.; et al. Effects of a Caffeine-Containing Energy Drink on Simulated Soccer Performance. Plos One, 7(2): e31380 (2012). [doi: 10.1371/journal.pone.0031380]
Abstract
[Background] To investigate the effects of a caffeine-containing energy drink on soccer performance during a simulated game. A second purpose was to assess the post-exercise urine caffeine concentration derived from the energy drink intake. [Methodology/Principal Findings] Nineteen semiprofessional soccer players ingested 630±52 mL of a commercially available energy drink (sugar-free Red Bull®) to provide 3 mg of caffeine per kg of body mass, or a decaffeinated control drink (0 mg/kg). After sixty minutes they performed a 15-s maximal jump test, a repeated sprint test (7×30 m; 30 s of active recovery) and played a simulated soccer game. Individual running distance and speed during the game were measured using global positioning satellite (GPS) devices. In comparison to the control drink, the ingestion of the energy drink increased mean jump height in the jump test (34.7±4.7 v 35.8±5.5 cm; P<0.05), mean running speed during the sprint test (25.6±2.1 v 26.3±1.8 km · h−1; P<0.05) and total distance covered at a speed higher than 13 km · h−1 during the game (1205±289 v 1436±326 m; P<0.05). In addition, the energy drink increased the number of sprints during the whole game (30±10 v 24±8; P<0.05). Post-exercise urine caffeine concentration was higher after the energy drink than after the control drink (4.1±1.0 v 0.1±0.1 µg · mL−1; P<0.05). [Conclusions/significance] A caffeine-containing energy drink in a dose equivalent to 3 mg/kg increased the ability to repeatedly sprint and the distance covered at high intensity during a simulated soccer game. In addition, the caffeinated energy drink increased jump height which may represent a meaningful improvement for headers or when players are competing for a ball.
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