Mostrar el registro sencillo del ítem

dc.contributor.authorGarcés Gálvez, Juan José
dc.contributor.authorMedina Tapia, Marcos
dc.contributor.authorYáñez Henríquez, Ignacio
dc.date.accessioned2025-11-27T07:20:57Z
dc.date.available2025-11-27T07:20:57Z
dc.date.issued2025-11-20
dc.identifier.citationGarcés-Gálvez, JJ, Medina-Tapia, M, & Yáñez-Henríquez, I (2025). Gamification and Geotechnologies for university teaching on Socio-Environmental Risks. REIDOCREA, 14(45), 664-671.es_ES
dc.identifier.issn2254-5883
dc.identifier.urihttps://hdl.handle.net/10481/108371
dc.descriptionJuan José Garcés-Gálvez – University of Santiago of Chile, Chile - 0000-0002-4801-3885es_ES
dc.descriptionMarcos Medina-Tapia – Polytechnic University of Catalonia, Spain - 0000-0002-3961-5075es_ES
dc.descriptionIgnacio Yáñez-Henríquez – University of Santiago of Chile, Chile – Esri Chile - 0009-0006-0360-1559es_ES
dc.descriptionRecepción: 10.11.2025 | Aceptado: 20.11.2025es_ES
dc.descriptionCorrespondencia a través de ORCID: Marcos Medina-Tapia - 0000-0002-3961-5075es_ES
dc.descriptionÁrea o categoría del conocimiento: Innovative Strategies for Active Learning in Higher Educationes_ES
dc.description.abstractGamification has emerged in higher education as an effective pedagogical tool to improve student engagement. This study evaluates the effects of a gamified activity to improve the teaching and learning process by developing solutions for territorial and environmental issues. The activity was carried out during the University Fair Expo USACH 2025 with prospective university students interested in the Civil Engineering in Territory and Environment degree. The activity was developed within a geospatial environment based on a Geographic Information System (GIS) consisting of an interactive simulation where participants piloted a virtual drone to explore sea-flood scenarios in Valparaíso city, Chile, such as a tsunami, identify safe zones, and propose relocation strategies. The results show significant effectiveness, with 93.8% of participants reporting high motivation, and all students showed comprehension of complex geotechnological concepts, such as spatial analysis, layer superposition, and risk management. Moreover, qualitative findings revealed high satisfaction (93.8%) and a clear interest in broadening the thematic focus. Therefore, the study tests gamification as an innovative methodology for teaching geotechnologies, capable of overcoming the limitations of traditional approaches and fostering experiential learning about abstract concepts related to climate change and disaster risk.es_ES
dc.description.sponsorshipPolytechnic University of Cataloniaes_ES
dc.description.sponsorshipUniversity of Santiago of Chilees_ES
dc.language.isoenges_ES
dc.publisherUniversidad de Granadaes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectGamificationes_ES
dc.titleGamification and Geotechnologies for university teaching on Socio-Environmental Riskses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.type.hasVersionVoRes_ES


Ficheros en el ítem

[mp4]
[PDF]

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Atribución 4.0 Internacional
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución 4.0 Internacional