Gamification and Geotechnologies for university teaching on Socio-Environmental Risks
Metadatos
Mostrar el registro completo del ítemEditorial
Universidad de Granada
Materia
Gamification
Fecha
2025-11-20Referencia bibliográfica
Garcés-Gálvez, JJ, Medina-Tapia, M, & Yáñez-Henríquez, I (2025). Gamification and Geotechnologies for university teaching on Socio-Environmental Risks. REIDOCREA, 14(45), 664-671.
Patrocinador
Polytechnic University of Catalonia; University of Santiago of ChileResumen
Gamification has emerged in higher education as an effective pedagogical tool to improve student engagement. This study evaluates the effects of a gamified activity to improve the teaching and learning process by developing solutions for territorial and environmental issues. The activity was carried out during the University Fair Expo USACH 2025 with prospective university students interested in the Civil Engineering in Territory and Environment degree. The activity was developed within a geospatial environment based on a Geographic Information System (GIS) consisting of an interactive simulation where participants piloted a virtual drone to explore sea-flood scenarios in Valparaíso city, Chile, such as a tsunami, identify safe zones, and propose relocation strategies. The results show significant effectiveness, with 93.8% of participants reporting high motivation, and all students showed comprehension of complex geotechnological concepts, such as spatial analysis, layer superposition, and risk management. Moreover, qualitative findings revealed high satisfaction (93.8%) and a clear interest in broadening the thematic focus. Therefore, the study tests gamification as an innovative methodology for teaching geotechnologies, capable of overcoming the limitations of traditional approaches and fostering experiential learning about abstract concepts related to climate change and disaster risk.





