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dc.contributor.authorRequena Méndez, María del Pilar 
dc.contributor.authorSalcedo Bellido, Inmaculada 
dc.contributor.authorBarrios Rodríguez, Rocío 
dc.contributor.authorOlmedo Requena, María Rocío 
dc.contributor.authorEspigares Rodríguez, Elena 
dc.contributor.authorMartín Peláez, Sandra
dc.contributor.authorArrebola Moreno, Juan Pedro 
dc.date.accessioned2025-09-03T06:52:36Z
dc.date.available2025-09-03T06:52:36Z
dc.date.issued2025
dc.identifier.urihttps://hdl.handle.net/10481/106016
dc.description.abstractEpidemiology learning in the study of outbreaks can be challenging for students. The use of innovative methodologies could facilitate understanding the subject and help visualizing its usefulness and importance. For this reason, a game-like learning activity has been designed that simulates a COVID-19 outbreak and that aims to help students to learn concepts related to the epidemiology of communicable diseases.es_ES
dc.language.isoenges_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleGamification teaching activity for the epidemiological study of a COVID-19 outbreakes_ES
dc.typeotheres_ES
dc.rights.accessRightsopen accesses_ES
dc.type.hasVersionAOes_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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