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dc.contributor.authorSalazar Cardona, Johnny
dc.contributor.authorGutiérrez Vela, Francisco Luis 
dc.contributor.authorArango López, Jeferson
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2025-07-18T12:33:53Z
dc.date.available2025-07-18T12:33:53Z
dc.date.issued2025-03-29
dc.identifier.citationCardona, J. S., Vela, F. L. G., Lopez, J. A., & Moreira, F. (2025). Heuristics to improve player experience and playability in pervasive games for older adults. Journal of Engineering Research. https://doi.org/10.1016/j.jer.2024.10.019es_ES
dc.identifier.urihttps://hdl.handle.net/10481/105434
dc.description.abstractThe adoption of advanced technologies by older adults faces significant challenges due to the technological gap, affecting their ability to fully enjoy innovations in their daily lives. This phenomenon is particularly evident in the realm of entertainment, where technological games can offer substantial benefits to those who venture to use them. Despite the growing interest of older adults in digital games, the complexity of these technologies can hinder their adaptation and effective use. Pervasive technological games, which integrate devices such as virtual assistants, mobile sensors, and virtual reality, represent an example of these innovations. This article explores the key factors for designing game experiences with some degree of pervasiveness that are adapted to the needs and characteristics of the older population, with the aim of improving the player experience and engagement.es_ES
dc.description.sponsorshipFundação para a Ciência e a Tecnologia, I.P., under the support UID/05105: REMIT – Investigação em Economia, Gestão e Tecnologias da Informaçãoes_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectOlder adultses_ES
dc.subjectPervasivees_ES
dc.subjectGame Based Systemes_ES
dc.subjectPlayer Experiencees_ES
dc.subjectPlayabilityes_ES
dc.titleHeuristics to Improve Player Experience and Playability in Pervasive Games for Older Adultses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1016/j.jer.2024.10.019
dc.type.hasVersionVoRes_ES


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