Heuristics to Improve Player Experience and Playability in Pervasive Games for Older Adults
Metadata
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Salazar Cardona, Johnny; Gutiérrez Vela, Francisco Luis; Arango López, Jeferson; Moreira, FernandoEditorial
Elsevier
Materia
Older adults Pervasive Game Based System Player Experience Playability
Date
2025-03-29Referencia bibliográfica
Cardona, J. S., Vela, F. L. G., Lopez, J. A., & Moreira, F. (2025). Heuristics to improve player experience and playability in pervasive games for older adults. Journal of Engineering Research. https://doi.org/10.1016/j.jer.2024.10.019
Sponsorship
Fundação para a Ciência e a Tecnologia, I.P., under the support UID/05105: REMIT – Investigação em Economia, Gestão e Tecnologias da InformaçãoAbstract
The adoption of advanced technologies by older adults faces significant challenges due to the technological gap, affecting their ability to fully enjoy innovations in their daily lives. This phenomenon is particularly evident in the realm of entertainment, where technological games can offer substantial benefits to those who venture to use them. Despite the growing interest of older adults in digital games, the complexity of these technologies can hinder their adaptation and effective use. Pervasive technological games, which integrate devices such as virtual assistants, mobile sensors, and virtual reality, represent an example of these innovations. This article explores the key factors for designing game experiences with some degree of pervasiveness that are adapted to the needs and characteristics of the older population, with the aim of improving the player experience and engagement.