Adolescent Motives, Gaming Behavior and Its Implications to Learning: The Case of Junior and Senior High School Students
Identificadores
URI: https://hdl.handle.net/10481/84124Metadatos
Mostrar el registro completo del ítemAutor
Joson, Kathreen C.Editorial
Universidad de Granada
Materia
Behavior Gaming motives Gaming Online gaming
Fecha
2023-07-21Referencia bibliográfica
Kathreen C. Joson (2023). Adolescent Motives, Gaming Behavior and Its Implications to Learning: The Case of Junior and Senior High School Students.Journal for Educators, Teachers and Trainers,Vol. 14(5). 466-476
Resumen
While many individuals consider gaming as a diversion and a barrier to personal growth, the current
research provides a fresh outlook on gaming behaviors. The study, which utilizes descriptive and
correlational designs, investigates the motivational basis of gaming behavior among 246 adolescent
gamers from a Junior and Senior High School Department in the City of Ilagan, Isabela. The study
uses standardized tests to measure and compare the respondents' gaming behavior and motivation
and analyzes the data through various statistical methods. The results show that the participants'
gaming behaviors are mainly motivated by the domains of Recreation, Skill Development, and
Coping. However, the study also reveals that excessive and problematic gaming can negatively affect
academic performance, cognitive capacities, social and emotional development, self-esteem,
interpersonal relationships, and prosocial conduct. The study recommends that educators and game
designers should consider the pros and cons of various gaming motives and integrate them into
balanced learning experiences that promote cognitive, affective, and social growth. The study also
highlights the importance of monitoring and moderating gaming behavior in educational settings to
ensure healthy and balanced learning outcomes.