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dc.contributor.authorBrea Gómez, Beatriz
dc.contributor.authorTorres Sánchez, Irene 
dc.contributor.authorOrtiz Rubio, Araceli 
dc.contributor.authorCalvache Mateo, Andrés 
dc.contributor.authorCabrera Martos, Irene 
dc.contributor.authorLópez López, Laura 
dc.contributor.authorValenza, Marie Carmen 
dc.date.accessioned2021-12-13T12:34:47Z
dc.date.available2021-12-13T12:34:47Z
dc.date.issued2021-11-11
dc.identifier.citationBrea-Gómez, B.; Torres-Sánchez, I.; Ortiz-Rubio, A.; Calvache-Mateo, A.; Cabrera-Martos, I.; López-López, L.; Valenza, M.C. Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials. Int. J. Environ. Res. Public Health 2021, 18, 11806. [https:// doi.org/10.3390/ijerph182211806]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/72053
dc.descriptionThis work was supported by the Spanish Ministry of Education by a FPU ("Formacion Profesorado Universitario") grant for the authors Andres Calvache-Mateo and Laura Lopez-Lopez (grant number, FPU:19/02609, FPU:17/00408).es_ES
dc.description.abstractVirtual reality (VR) can present advantages in the treatment of chronic low back pain. The objective of this systematic review and meta-analysis was to analyze the effectiveness of VR in chronic low back pain. This review was designed according to PRISMA and registered in PROSPERO (CRD42020222129). Four databases (PubMed, Cinahl, Scopus, Web of Science) were searched up to August 2021. Inclusion criteria were defined following PICOS recommendations. Methodological quality was assessed with the Downs and Black scale and the risk of bias with the Cochrane Risk of Bias Assessment Tool. Fourteen studies were included in the systematic review and eleven in the meta-analysis. Significant differences were found in favor of VR compared to no VR in pain intensity postintervention (11 trials; n = 569; SMD = -1.92; 95% CI = -2.73, -1.11; p < 0.00001) and followup (4 trials; n = 240; SDM = -6.34; 95% CI = -9.12, -3.56; p < 0.00001); and kinesiophobia postintervention (3 trials; n = 192; MD = -8.96; 95% CI = -17.52, -0.40; p = 0.04) and followup (2 trials; n = 149; MD = -12.04; 95% CI = -20.58, -3.49; p = 0.006). No significant differences were found in disability. In conclusion, VR can significantly reduce pain intensity and kinesiophobia in patients with chronic low back pain after the intervention and at followup. However, high heterogeneity exists and can influence the consistency of the results.es_ES
dc.description.sponsorshipGerman Research Foundation (DFG) FPU:19/02609 - FPU:17/00408es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectChronic low back paines_ES
dc.subjectVirtual reality es_ES
dc.subjectVideogameses_ES
dc.subjectHorse simulator ridinges_ES
dc.subjectRehabilitation es_ES
dc.subjectPhysical therapy es_ES
dc.titleVirtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trialses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/ijerph182211806
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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