Gamification and flipped learning and their influence on aspects related to the teaching-learning process
Metadatos
Mostrar el registro completo del ítemAutor
Parra González, María Elena; López Belmonte, Jesús; Segura Robles, Adrián; Moreno Guerrero, Antonio JoséEditorial
Elsevier
Materia
Active methodologies Teaching innovation Academic improvements Physical education
Fecha
2021-02-11Referencia bibliográfica
M Elena Parra-González... [et al.]. Gamification and flipped learning and their influence on aspects related to the teaching-learning process, Heliyon, Volume 7, Issue 2, 2021, e06254, ISSN 2405-8440, [https://doi.org/10.1016/j.heliyon.2021.e06254]
Resumen
Nowadays, education is going through a moment of methodological transformation. Two of the active methodologies
with excellent projection within the educational field are gamification and flipped learning. This study
analyzed the methodological contrast between gamification and flipped learning in the subject of Physical Education
in three different educational stages to determine the most influential methodology in the training process.
Research design was a quasi-experimental research with a sample of 356 students in Spain. Data collection
took place with a questionnaire. The results show that gamification as a teaching and learning methodology is
better valued at an early stage, while the more aged participants better value the flipped learning methodology.
Both methodologies have shown great potential in the development of educational processes in Physical Education.
Gamification indeed seems to have positive effects on students from the lower stages. On the other hand,
flipped learning produces positive effects on the group stages, pre-university students.