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dc.contributor.authorMoreno Guerrero, Antonio José 
dc.contributor.authorRodríguez Jiménez, Carmen 
dc.contributor.authorGómez García, Gerardo
dc.contributor.authorRamos Navas-Parejo, Magdalena 
dc.date.accessioned2020-05-05T11:48:53Z
dc.date.available2020-05-05T11:48:53Z
dc.date.issued2020-03-24
dc.identifier.citationMoreno-Guerrero, A. J., Rodríguez-Jiménez, C., Gómez-García, G., & Ramos Navas-Parejo, M. (2020). Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training. Sustainability, 12(6), 2558.es_ES
dc.identifier.urihttp://hdl.handle.net/10481/61795
dc.description.abstractInformation and communication technologies (ICTs) have led to the emergence of a variety of active and innovative teaching methods. This is the case in role-playing, which consists of simulating a real-life situation, in this case the school context, in which the student takes on a certain role and interacts with other students in a fictitious situation. Framed in this way, the present study aims to show if the application of the role-playing method promotes the improvement of attitude variables and practical skills. To this end, we advocated the use of a quasi-experimental methodology, with a control and experimental group and the application of a post-test. The sample is composed of 138 students from the Master of Teachers of Compulsory Secondary Education in Ceuta (Spain). The results showed that the students positively valued the application of the method, obtaining better scores in the set of variables studied, especially in motivation, creativity and collaboration. Therefore, it continues to be observed that the application of innovative methodologies through technology promotes the increase of multiple skills in the student body. This study aimed to prove that the use of active methods provides an increase in students’ skills, and that, therefore, we must bet on the use of sustainable pedagogies in order to promote a real innovation in the classrooms.es_ES
dc.description.sponsorshipThis study is financed by the Teaching Training and Information Plan of the University of Granada. FIDOugr Plan 2018-2020, in the program of Innovation and Good Teaching Practices. Code: 19-43.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectRole playinges_ES
dc.subjectEducational videoes_ES
dc.subjectTeacher traininges_ES
dc.subjectEducational innovations es_ES
dc.subjectActive methodologieses_ES
dc.titleEducational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Traininges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/su12062558


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Atribución 3.0 España
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