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dc.contributor.authorDíaz Muro, Víctor
dc.date.accessioned2019-05-30T10:52:59Z
dc.date.available2019-05-30T10:52:59Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/10481/55894
dc.description.abstractIn this essay, I will conceptualize the entire set of topics according to the video games and its use and potential for an optimal understanding of the general objective, which is the inclusion of video games in education in reference to communicative competences. My objectives are to show how communicative competence in their passive skills (listening and reading) can be developed by video games and how the inclusion of video games in the classroom and education can be a propitious use of a tool which, through its dynamics and elements, can be an optimal implement.es_ES
dc.description.sponsorshipUniversidad de Granada. Facultad de Ciencias de la Educación. Grado de Educación Primariaes_ES
dc.language.isospaes_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectVideo gamees_ES
dc.subjectCommunicative competencees_ES
dc.subjectEducation es_ES
dc.subjectNarrativees_ES
dc.subjectEducational tooles_ES
dc.titleDevelopment of communicative competence through the video gamees_ES
dc.typeinfo:eu-repo/semantics/bachelorThesises_ES


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