@misc{10481/72060, year = {2021}, url = {http://hdl.handle.net/10481/72060}, abstract = {The purpose of the investigation is to examine the gaming method from the perspective of the educational paradigm and to identify the potential for its use in higher education. The scientific novelty of the research consists of systematizing the advantages of using the method of gaming for educational purposes and of the selection of gaming tools, realizing the didactic principles noted by the authors of the article. The result of the investigation is the producing of methodological recommendations set for teachers of pedagogical higher educational establishments, aimed at the qualitative integration of the gaming method into the educational process and the creation of an effective environment for teaching students by the gaming system.}, publisher = {Universidad de Granada}, keywords = {Higher education}, keywords = {English language teaching}, keywords = {Gaming}, keywords = {Gaming practical training}, keywords = {Methodological recommendations}, title = {Gaming Method as a Perspective Educational Method of Teaching English at Pedagogical Institutes}, doi = {10.47750/jett.2021.12.04.018}, author = {Martynova and Martynova, Anastasiya S. and Poddubnaya, Yana N. and Kotov, Konstantin S. and Slukina, Anastasiya A. and Aleksandrova, Larisa G. and Trubich, Olga A.}, }