TY - CHAP AU - Juan Rubio, Antonio Daniel AU - García Conesa, Isabel María PY - 2022 UR - https://hdl.handle.net/10481/99337 AB - Videogames are one of the rising powers in the entertainment industry, but their potential in the classroom seems to be underdeveloped, if not straight up ignored. Though several investigations have been carried out, and educative games have been a... LA - eng PB - Dykinson TI - The use of videogames as support tools in CLIL classrooms ER -