TY - GEN AU - Nacimiento‑García, Eduardo AU - González-González, Carina Soledad AU - Colombo Ruano, Lorena AU - Gutiérrez Vela, Francisco Luis PY - 2024 UR - https://hdl.handle.net/10481/98365 AB - With the global population of individuals aged 60 and above steadily increasing, the need for effective and realistic solutions to promote healthy aging has become imperative. Leveraging the potential of serious games, gamification, and immersive... LA - eng PB - MDPI KW - gamification KW - older adults KW - active aging TI - Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging DO - 10.3390/app142310880 ER -