TY - GEN AU - Pozo Sánchez, José Santiago AU - Lampropoulos, Georgios AU - López Belmonte, Jesús PY - 2022 UR - https://hdl.handle.net/10481/95729 AB - Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well... LA - eng PB - SpringerLink KW - educational innovation KW - teaching method KW - gamification TI - Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms DO - 10.7821/naer.2022.7.1025 ER -