TY - GEN AU - Navarro Mateos, Carmen AU - Mora González, José AU - Pérez López, Isaac José PY - 2024 UR - https://hdl.handle.net/10481/93990 AB - Background: College students are particularly susceptible to developing mental health problems. Gamification can be a powerful teaching strategy to favor motivation and behavioral changes for the improvement of psychological well-being. Purpose: To... LA - eng TI - The ‘‘STAR WARS: The First Jedi’’ Program. Effects of Gamification on Psychological Well-Being of College Students ER -