TY - GEN AU - Santos Villalba, María Jesús AU - Ramos Navas-Parejo, Magdalena PY - 2020 UR - http://hdl.handle.net/10481/64234 AB - : Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on student motivation. In our... LA - eng PB - MDPI KW - Gamification KW - Motivation KW - Attitude KW - Sustainability attitude KW - PLS-SEM KW - Higher education KW - Mediation TI - Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study DO - 10.3390/su12208513 ER -